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Cyberpunk 2077. Jedyna oficjalna książka o świecie gry Cyberpunk 2077
Jedyna oficjalna książka ebook o świecie gry "Cyberpunk 2077".
Dark Horse Books a także CD PROJEKT RED, twórcy komputerowej serii Wiedźmin, przedstawiają "Cyberpunka 2077" – obszerne studium wiedzy o uniwersum Cyberpunka 2077.
"Cyberpunk 2077" to bogato ilustrowany przewodnik, który przeniesie cię do futurystycznej, tętniącej życiem metropolii Night City – centrum akcji nowej gry CD PROJEKT RED.
Ta starannie przygotowana pozycja zawiera wszystko, co musisz wiedzieć o historii, postaciach i świecie długo oczekiwanej gry. Wkrocz w rok 2077, do świata, gdzie przemoc, ucisk i cybernetyczne wszczepy są nie tylko codziennością, ale także koniecznymi środkami do osiągnięcia celu. Odkrywaj poszczególne dzielnice, gangi i historię Night City. Dowiedz się wszystkiego o technologiach jutra, poznając cyberwszczepy, broń i pojazdy "Cyberpunka 2077".
Powyższy opis pochodzi od wydawcy.
Szczegóły
Tytuł
Cyberpunk 2077. Jedyna oficjalna książka o świecie gry Cyberpunk 2077
Autor:
Batylda Marcin
Rozszerzenie:
brak
Język wydania:
polski
Ilość stron:
Wydawnictwo:
Społeczny Instytut Wydawniczy Znak
Rok wydania:
2020
Tytuł
Data Dodania
Rozmiar
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Cyberpunk 2077. Jedyna oficjalna książka o świecie gry Cyberpunk 2077 PDF transkrypt - 20 pierwszych stron:
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the roleplaying game of the dark future
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CAST AND CREW
Writing and Design by Mike Pondsmith, James Hutt, Cody Pondsmith, Jay
Parker, J Gray, David Ackerman, and Jaye Kovach
Based on Material Originally Created by David Ackerman, Matt
Anacleto, Mike Blum, Edward Bolme, Colin Fisk, Dave Friedland, Bruce
Harlick, Scott Hedrick, Michael LaBossiere, Mike MacDonald, Will Moss,
Lisa Pondsmith, Mike Pondsmith, Derek Quintanar, Mike Roter, Scott
Ruggels, Craig Sheeley, Mark Schumann, Ross Winn, Benjamin Wright, and
the many writers who worked on the Cyberpunk
line in the past.
Beat Chart Concepts Contributed by Flint Dille
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Lyrics for Black Dog and Never Fade Away by David Sandström and
Dennis Lyxzén Business Management by Lisa Pondsmith
Project Management by Cody Pondsmith and Mike Pondsmith Art
Direction by Jaye Kovach
Cover Illustration by Anselm Zielonka
Interior Illustration and Graphics by Doug Anderson, Bad Moon Art
Studio, Richard Bagnal , Santiago Betancur, Neil Branquinho, Alexander
Dudar, Colin Fisk, Matthew S. Francella, Hélio Frazão, Huntang, J Gray,
Maksym Harahulin, DariusK, Jaye Kovach, Bernard Kowalczuk, Adrian
Marc, Jan Marek, Eddie Mendoza, Pedram Mohammadi, Alan Okamoto,
Anna Podedworna, Sebastian Szmyd, Eve Ventrue, 望瑾 Jin Wang,
Wavefront, and Anselm Zielonka
Editing by Carol Darnell, Michael Matheson, Josh Vogt, and Dixie Cochran
Layout and Page Design by J Gray, Irrgardless, and Adam Jury Product
Consultation by Aron Tarbuck
Playtesting and Beta Reading by James "ELH" Adams, Azalah, Jared
Doyle Barnes, Ben, Gabriel Boleau, Naomi Calhoun, Matt "Sir Fluffles"
Carrol , Kevin Diehl, Linda "Druttercup" Evans, James Fullerton, Allen
Hawkins, Matthew House, Jay Jasti, Paul Khalifé, The MadQueen, Ashley
Mayo, Leon
"Leothedino" Mendez, Dan "F00d4Th0ught" Richardson, Ryan
"Boss_Angler" St. John, Gavin "Fishy"
Steele, Joseph Torres, Jason Rand, Jil ian Wagner, Eddy Webb, and
Worthington Special Thanks to Radek Adam Grabowski, Marcin Iwiński,
Amelia Kołat, Hol ie Bennet , Sam Liu, Patrick Mil s, Michał Platkow-
Gilewski, Walter Jon Wil iams, and the entire crew at CD Projekt Red.
CR3001•ISBN 978-1-950911-06-6•First Printing
Copyright © 2020 by R. Talsorian Games, Inc., Cyberpunk is a registered
trademark of CD Projekt Red S.A. All rights reserved under the Universal
Strona 5
Copyrights Convention. Al situations, governments, and people herein are
fictional. Any similarities portrayed herein without satiric intent are strictly
coincidental.
Lyrics for Black Dog and Never Fade Away © 2020 by CD Prokekt S.A.
Images on pages 26 and 284 © 2020 by CD Prokekt S.A.
contents
Never Fade Away ................................. 5
Trauma Team ...................................................................223
Street Drugs .....................................................................227
View from the Edge ............................ 17
Therapy and You ............................................................229
A Tabletop RPG Primer .................................................... 22
Cyberpsychosis ...............................................................230
Streetslang ......................................................................... 24
Welcome to the Dark Future ............. 233
Soul and the New Machine ................. 27
The Fal of America.........................................................234
Roles.................................................................................... 29
Dark Future Countdown ................................................236
The Three Methods of Making a Character ................40
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Before the Red .................................................................242
Tales from The Street ........................... 43
The 4th Corp War ..........................................................251
Fitted for the Future ............................ 71
The Time of the Red ........................... 257
What are Statistics? .......................................................... 72
The Aftermath ..................................................................258
Skills .....................................................................................81
The U.S. in the Time of the Red .....................................258
Weapons and Armor ........................................................91
The World Beyond .........................................................260
Your Outfit ..........................................................................99
The Neocorps .................................................................264
Corporate Profiles ..........................................................267
Putting the Cyber into the Punk ........ 107
Welcome to Night City ...................... 283
Cyberpsychosis ...............................................................108
Cyberware....................................................................... 110
A Bit of Night City History .............................................284
Night City in 2020 .........................................................288
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The Fall of the Towers .........................121
Night City, Happy at Last? ............................................291
Night City in the Time of the Red ..................................295
Getting it Done .................................. 125
Particulars ........................................................................ 300
Get ing the Scene Down ...............................................126
People of Night City .......................................................304
Resolving Actions with Skil s .........................................128
Gangs of Night City .......................................................308
Skill List ..............................................................................130
Key Places in and Around Night City .........................310
Role Abilities ....................................................................142
Multiclassing Roles .........................................................143
Everyday Life .....................................315
Staying out of Trouble .................................................... 316
Friday Night Firefight ........................ 167
How You Stay in Touch .................................................. 319
In Combat Time ...............................................................168
What You're Packing ......................................................321
Actions ..............................................................................168
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How You Get Around ....................................................322
Ranged Combat .............................................................170
How You Get the Word .................................................326
Melee Combat ................................................................175
What You Wear ..............................................................327
Other Ways to Get Hurt ................................................180
What You Eat ..................................................................328
Before You Take Damage .............................................182
How You Have Fun ........................................................329
When Armor Doesn't Cut It ...........................................186
Where You Get Stuff ......................................................331
Vehicle Combat ..............................................................189
Reputation ........................................................................193
The New Street Economy .................. 333
Night Markets .................................................................337
Netrunning ....................................... 195
Night Market Appendix ................................................340
Doing Things in the NET ................................................197
Making a Living in a Cyberpunk World .....................381
Net Combat .....................................................................201
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Programs ..........................................................................201
Running Cyberpunk .......................... 387
Miscellaneous Upgrades ..............................................208
Beat Charts ......................................................................395
Cyberdeck Hardware ....................................................208
Getting Better ..................................................................408
Doing a Netrun ...............................................................209
Mooks and Grunts ......................................................... 412
Building a NET Architecture..........................................209
Encounters in the Red ..................................................... 417
Trauma Team .................................... 219
Screamsheets .................................... 425
Wound States and Critical Injuries ..............................220
Black Dog .......................................... 435
Stabilization and Healing .............................................222
3
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AND NOW, A Word From The Management
So, it'S 2013, and i have a problem…
See, we've all been cruising the mean streets of Night City since 1984. We've
fought the Megacorps to a standstil , cybered ourselves to the very limit of
psychosis, and have even climbed to the heights of the Arasaka Towers to
pimp smack old Saburo upside his bald head.
This is one of the problems al designers who work within a self-created
world face: terminal stagnation. Your players have done everything, fought
everything, and seen everything you can offer in the original iteration of
your world, and there's not much left to do.
In Cyberpunk, my solution has always been to treat the entire world like a
giant comic book, divided up into roughly ten-year story arcs. The
Cyberpunk world goes to hell beginning in 1993, starting with the invention
of modern cyberware and the attack on the World Trade Center in New York
by Colombian narco-terrorists. We start the main Cyberpunk
story (what I call the Never Fade Away Arc) ten years later in 2013 with the
culmination being Johnny Silverhand's invasion of the Arasaka Tower in an
attempt to rescue his girlfriend, Alt Cunningham. Ten more years pass and
then begins the
Cyberpunk 2020 Arc (which I call the Fall of the Towers Arc… starting to
see a pattern here, what with me destroying big buildings all the time?) by
the end of which the Cyberpunk world is total y disrupted in 2023.
Working in story arcs is useful. It al ows you to keep the main world
operational while creating new storylines and introducing new characters.
You get to build on what is already there and familiar. But by the end of the
2020 Arc, I had two big problems. First, it wasn't going to be enough simply
to start a new storyline. I had to deal with the fact that much of the existing
world had been mined out and needed a reset.
And second, I'd acquired some partners. See, about the same time I started
writing what would one day become this book, a bunch of guys in Poland—
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you probably know them as CD Projekt Red, creators of the wildly popular
Witcher
video games—showed up on my metaphorical doorstep and said, "Hey,
wanna make a Cyberpunk videogame?" I looked them over and, assured that
they were more than three guys in a basement with some old Apple 2's and a
goat, agreed that this would be a cool idea.
But that also meant that, besides doing a bit of a reset, I had to preserve what
made Cyberpunk Cyberpunk, while at the same time moving the timeline
forward and clearing out the deadwood. I also had to make the new version
fit not just a tabletop roleplaying game but a AAA videogame title too.
The result is the game you're holding in your hands.
Cyberpunk RED doesn't wreck the world. But it resets many of the elements
of that world without having to make it unrecognizable. The product of
literal y hundreds of hours of real-world research and planning, RED gives
us a new arc where almost al the elements of the Cyberpunk we al love are
stil present, but in new forms and with some fun new twists. The mean
streets of Night City are still there, but there are lots of new Players and new
chal enges walking the shadows. In addition, RED al ows us to create
something unparal eled in gaming history—a tabletop RPG that serves as the
perfect onramp for the expanded and far future of the Cyberpunk 2077 arc.
With threads looping forwards and back through the timeline, my partners at
CDPR (Patrick, Adam, Marcin, Amelia—let's face it, the whole damned
600+
crew at the CD studio) and our crew at R. Talsorian Games have given you
a deep, complex gaming experience you can explore on both the tabletop
and the video screen.
I didn't do this by myself either. I have to give all credit to the amazing crew
here at R. Talsorian Games, James, Cody, J, Jaye, Jay, Lisa, David, and a
host of other contributors who have made this thing work. We all think the
result of all our hard work is a thing of beauty, and we hope you will too.
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Because we want you to join us in the Time of the Red and make it your
time too.
— Mike Pondsmith
the guy who killed your cyberpunk character
4
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BY HUNTANG
Never Fade A
F
w
ade A a
wy
a
2013
20
(32 Years Ago
(32 Years A
)
go
He's coming out of the Hammer, about midnight, and he sees them. Three
punks, mohawks bright and bristly with reflected neon, wearing high-
collared jackets; gang colors.
5
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NEVER FADE AWAY
"Yo! Rockerboy!" one of them yells, "Good show!
He stares blankly up at the flat black ceiling of the
Good noise!" Johnny Silverhand waves absently.
city. Overhead, there's the shimmer of distant heat
Fans. They're right; the gig was good. He'd rarely
lightning interacting with the pink actinic glow of the
been better. But the show's over.
City lights. The stars look painted in. A VTOL passes
overhead, giant propblades thrashing the night.
They start walking towards him. One waves a
Johnny tries reaching up to it. He can see the Hand
bottle; the light strikes oily yel ow tequila sloshing to
etched against the sky; slick, superchrome winking
and fro. "Yo, Silver-rocker!" he says. The smal er one,
back at him. He balls the Hand that is his trademark
with the face scarred in African tribal tattoos. "Join
into a chromed fist, servos clicking in one by one.
us! Share some! Fair price for a good gig, eh?" The
He thrusts it into the gaping belly wound, gasping
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distance is closing, Johnny steers Alt, his girlfriend,
at the shocking pain. Somehow, he gets to his feet;
to his bad side. The one without the Hand. "Hey,
staggers to the al eyway. He leans his feverish face
Icebrothers," he says, noting the gang's colors and
against the cool, wet bricks. He makes a decision.
speaking in a temporizing tone. "Your offer's solid,
He's not going to die. They're going to die. Closing
but it's been a long gig. I'm nearly flatlined as it is.
his eyes, he pitches forward into the streak of passing
How 'bout a replay, next night?" By that time, they're
traffic blur.
almost on him. He lets the 9mm Federated Arms X-9
drop from the spring holster, settling into the Hand.
Something stops him. Hands firmly grapple him,
Probably nothing, he thinks.
holding him up. Silverhand has just enough strength
to open his eyes. There's a face looking intently at him,
' Yeah. Replay next night," the big one says enthu-
thin, bearded. "Lord Almighty," the face says. "They
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siastical y, and that's when they hit him. This fast,
real y did you, didn't they?"
they're a blur. The X-9 booms in the close confines
of the alley; whines as spent rounds ricochet off into
Fade to black.
nowhere. There is a metal ic "snick" as the smal er
punk brings up his arm—light reflects off the fistful of
razors that pretends to be a hand; then an excruciating
Trauma Ward
impact lifts Johnny off the ground. Blood sprays over
wet concrete. Silverhand hits with a bone wrenching
Something is screaming when Johnny wakes up. Fine.
impact. His pale eyes stare blankly at the sky. Alt's
Just as long as it isn't him. He must have missed the
terrified screams recede swiftly into the dark. Sixty to
ambulance ride to the hospital, but here in the trauma
zero in eight seconds flat.
ward he can hear the sound of jet engines. That's the
screaming. It mounts higher and higher, while the ward
•••
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fills with warm air and the smell of ozone. From his
Johnny comes to. There's something like broken glass
stretcher, he can see the bulky AV-4 vehicle spin on
in his guts. Red fire blots out the cool blue neon. He rolls
its fans and hurtle upwards. The din dies down and he
over in a pool of something greasy. Blood.
can hear screaming for real all around him; casualties
of the regular firefights around the City.
His.
The doctor puts him back together. The same doctor
A cat topples off the dumpster, picking a cautious
who did his transparent Kiroshi eyes; his trademark
pattern around his body. No fool, this cat. A survivor.
silver hand. The same doctor who "plugged" him for
Not going to get involved. Its eyes are tiny red LEDs
interface and instal ed the software chips in the back
moving upal ey; Johnny watches it. Smug bastard, he
of his skull. Johnny considers taking out a service
thinks. And closes his eyes.
contract.
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Behind his eyelids, red digitals feebly clock out his
Microsurgical waldos cut through the perforated
remaining moments. Bio-clock running down. Cars
guts, swabbing, tying off, prepping. The doctor
whispering past on the filthy, rain-wet street beyond.
stitches in three feet of glistening wet, tank-grown
A Trauma Team ambulance in the distance, siren
intestine; plugs the punch holes with synthetic
screaming. But not for him. He's checking out.
skin and muscle. Airhypos inject the area with
6
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NEVER FADE AWAY
speeddrugs, fasthealers, endorphins and antibacte-
headphone; a mike loops in front of his mouth, the
rials. Microscopic stitches hum off the serrated teeth
camera itself coming around the right side of his skull
of a mini-closer, bonding flesh together almost as
and hardwiring into a startlingly bright-green cyber-
well as the original. In a month or two, there won't
optic. He's a Media; a one-man team of cameraman
even be a scar. Let's hear it for newtech.
and reporter, direct feeding to some Mediacorp down-
line. "Hey, Rocker," he says, leaning over the table as
The doctor's hands are quick and sure. He has
Silverhand recovers under the sterilizer beams.
done this a thousand times. He has a German accent.
"Ach... Johnny… Johnny," he says, over and over as he
"Ready for a little vengeance?"
works. Over his head, the sterilizer lamps glitter like
an insect's multifaceted eyes. "Johnny. . When are you
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going to give this up?" says the doctor.
The Naming of Names
When it ends, thinks Silverhand, from the fog of
Johnny pulls on a red T-shirt. The shirt has the logo
the dorphs and general anesthetics. "Johnny," says
of his last band, Samurai. The shirt drags over the
the doctor sadly. Silverhand is a second son to him.
freshly stapled wound; hangs up on the bandages.
His first son was Johnny's best friend. His first son was
He curses in Japanese. He pulls an armor jacket over
kil ed in an inter-Corporate war eight years ago. No
his shoulders. He pulls the autoshotgun out of his bat-
man should lose more than one son in a lifetime.
tered bedroom dresser, checking the load and weight.
He slips it careful y into the worn under-arm holster,
Thanks, thinks Johnny. I owe you one, again.
under the jacket. He stuffs shuriken into pockets on
His al eyway benefactor is named Thompson; a thin,
the outside of the jacket. He picks up the heavy S&W
reedy type, wearing an armorjack trenchcoat three
Recenzje
Cudowna sprawa.
Bardzo fajnie i solidnie wykonane wprowadzenie do universum cyberpunka przed premierą gry. Polecam!
wydanie ksiazki super, lecz obsługa empik online dramatyczna - przysłali mi inną książkę (o jakis zebrach co się nie stresują); książke potrzebowałem na upominek na już - i musiałem kupić w salonie (co prawda miły Pan z salonu udzielił mi rabatu, lecz i tak zapłaciłem więcej niz przy zamówieniu internetowym)
Bardzo niezła pozycja dla fana uniwersum Cyberpunka. Wprowadza w klimat gry i przedstawia zawiłości fabularne. Polecam!
Bardzo fajnie umila czas w oczekiwaniu na premierę gry. Fajnie oddaje klimat i dostarcza dużo informacji. Może to nie być oczywiste, lecz książka ebook jest znaczna (a4) i dość gruba. Bardziej w formie przypomina album. Polecam!
Książka ebook o świecie Cyberpunka 2077 to pozycja dla fanów klimatów nadchodzącej olbrzymimi krokami przyszłości. Świat pośród ludzi przejętych przez System, dziś w dniu 27.10.2020 roku widzimy swoimi oczami. Ten czas nadchodzi już teraz. Oby doczekać się gry w tym ciężkim okresie dla nas wszystkich. Trzymajcie się ciepło Moi Drodzy!
Wspaniałe ilustracje, niesamowita jakość papieru, okładki a także bardzo przystępna cena. Sama treść też jest niczego sobie przy okazji robiąc jeszcze większego smaka na grę. Aż się zdziwiłem że taką książkę można zdobyć za tak małą kwotę. Gorąco polecam.
Bardzo niezła jakość oprawy, a także wciągające wprowadzenie do historii i świata gry.
Wiele informacji wprowadzających do świata gry. Najwyższa jakość druku
Treść jest bardzo w porządku, lecz jakość wykonania jest REWELACYJNA.
Książka ebook przyszła nieźle zapakowana, całość jest w solidnej okładce, wykonana z porządnego materiału tak samo papier. Jedynie obrazki są nie do końca nieźle zaprojektowane bo wchodzą na środek strony i nie łaczą sie ze sobą dwie połowy przez co książka ebook traci na jakości.
Bardzo cudowne wykonanie i znaczna dawka wspaniałych informacji o najistotniejszym i najbardziej niezbędnym lore przed zagraniem w Cyberpunk 2077.
Zalecam wszystkim, którzy chcą zapoznać się z Night CIty zanim postawią w nim stopę ;)
Książka ebook duża, w twardej oprawie, bardzo starannie wykonana. Must have dla osób które nie mogą się doczekać premiery Cyberpunk 2077, lecz i nie tylko ;)
Mądra książka, przeczytana w jeden wieczór. Obowiązkowa pozycja dla każdego fana gry.
idealna ksiazka , jest to kompendium po świecie Cyberpunk 20077, świetne wydanie w gubej oprawie , świetrzene ilustracje na kredowym papierze , szczerze zalecam zakup
Cudowne ilustracje a także idealna jakość wykonania książki. Idealny wstęp do gry
Idealnie napisana książka, cudowne grafiki, szczegółowe opisy miejsc, postaci.
Fajny wstęp do świata Cyberpunka, genialne ilustracje i jakość wydania.
Jak poprzedni twórca zaznaczył -> wyjątkowa motywacja żeby przeczytać, a nie przesłuchać audiobooka.